M2M and the Connected Car. By Zahid Ghadialy, eXplanoTech

Ask an operator in any mature market as to what M2M device it has its full attention and focus; the most likely answer may be the Connected Car. While there is a regulatory… Continue reading

Crowdfunding electronic product development. By Peter Cowley, Camdata

Like many internet enabled technologies, crowdfunding is disrupting established models.  Use of a loan based crowdfunding platforms is enabling SMEs to get relatively cheap, unsecured (although the directors may have to provide personal guarantees)… Continue reading

Gamification in the Workplace. By Joshua Roberts, E-Learning Jar

Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create… Continue reading

Where are my keys? by John Haine, u-blox

Look on Kickstarter any day you like and I’ll guarantee you find several projects raising money for “Internet of Everything” (IoE) gadgets, usually inspired by everyday concerns – where did I leave my… Continue reading

Technology is changing the daily grind. By Natalie Waterworth, Talented Heads

The jobs market is changing, and technology is in the driver’s seat. Innovation and automation are both creating and destroying job opportunities — as new roles are invented, old roles are made defunct. Automation… Continue reading

Context Aware Apps: Taming the notification tsunami. By Mike Grant, Caru Ventures

I have roughly 200 apps on my phone spread across five pages and ten folders. By default, I enable notifications on the basis that if I have downloaded the app, its because it… Continue reading